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TOKEN DEPLOY Q3 2026 · WEBSITE LIVE Q2 · UE5.7 PRODUCTION ACTIVE · TRENCHWORLD ADDED · OPERATOR'S RELAY V1.0 · TWITTER AUTH (OAUTH 2.0) · FIRST SOL AIRDROP FOR EARLY SUPPORTERS COMING SOON!
Trenchrun — every transaction is a clue, every wallet is a suspect

Open-world 3D game designed for crypto chads

TRENCHRUN

Every transaction is a clue. Every wallet is a suspect.

3D idle action. On-chain economy. Survive or get rekt.

Built in Unreal Engine 5.7. Forged in the trenches.

Analyze

Find the pattern.

Track

Follow the flow.

Make the Bag

Bank the upside.

Ascend

Become a legend.

Epoch 1 Trailer

Premiere on 31.05.2026

Trenchworld

Interactive globe & land board

Enter Trenchworld

Three capitals, districts, and the live parcel map open on the dedicated page — lighter home load, same full experience when you're ready.

Ruzgodostok · Crank City · Golden Whale Island

Trenchrun lore — from the Soviet trench through the neon city to the shore. Timeline of three epochs.
IEpoch IThe trench
Epoch I — the trench: silence and strength; operator facing the tower under a storm-lit sky — noise is weakness, silence is strength.
IIEpoch IIThe city
Epoch II — the city: operator at the desk, global markets and order flow on the wall — wallets don’t lie; they leave digital fingerprints.
IIIEpoch IIIThe shore
Epoch III — the shore: open water and the long view; the goal is financial freedom — laptop, charts, and Trenchrun by the pool.

Lorefrom trench to shore

Every transaction is a clue. Every wallet is a suspect.

I

Epoch IThe trench

Soviet concrete · sleepless charts · pure grind

He wasn’t born with a trust fund or a ticker tape. An average Joe raised in the last days of the Soviet collapse, he learned early that the state doesn’t hand out exits — only ration lines and static. So he went underground: not with a rifle, but with a screen. Every candle was a sortie. Every loss was shrapnel. He trenched his way forward trade by trade, bruised, stubborn, still breathing.

The trench isn’t a place on a map. It’s the first war — liquidity that bites, spreads that widen, and the quiet discipline of showing up when nobody claps. He bled into the craft until survival became muscle memory.

II

Epoch IIThe city

Crowded places · unknown faces · phone numbers worth more than gold

Capital doesn’t stay in a bunker forever. When the edge sharpened, he surfaced in the City — the neon sprawl where order books hum like power lines and introductions hit harder than leverage. Here, traders aren’t usernames; they’re alliances. He stacked connections the way others stack size: deliberately, recursively, with receipts.

The money came faster, but the game got sharper. Reputation became collateral. Information became ordinance. Every handshake was a new line of sight on the market. He wasn’t just trading anymore — he was routing flow through a network he had earned.

III

Epoch IIIThe shore

Whales · resort air · big business, zero small talk

Then the texture changed. The noise dropped. Epoch Three isn’t about fighting for rent — it’s about holding room on a beachside terrace next to people who move markets when they yawn. The problems are bigger now: custody, jurisdiction, legacy, narrative — but the petty chaos of the trench is someone else’s homework.

He still runs the play. Still reads the tape in his bones. Only now the war room smells like salt and expensive ice, and when he signs a deal, continents feel it. The average Joe didn’t disappear. He became the calm in the center of the storm — the operator who remembers the trench well enough to never romanticize it.

Trenchrun turns that arc into something you play: idle war in the dirt, tactical escalation, and an on-chain economy that doesn't forgive tourists. What you survived in Epochs I–III will make you the hero of this space you always wanted to be.

  • 3D open world

    Explore districts that feel lived-in. Take side-hustles, follow the story, or roam around and meet others on your own schedule.

  • Idle progression

    Your crew keeps working while you’re away. Check in when you can — progress doesn’t reset because life got busy.

  • Boss battles

    Big fights that actually matter. Bring a build you trust, learn the patterns, and walk away with loot worth the risk.

  • Skill trees

    Three specialisation lines — pick how you want to fight and support the squad. Respec isn’t free, so choices feel real.

  • Solo or Guild

    Play the whole game alone if that’s your vibe, or join a guild for shared goals and bigger swings. No wrong answer.

  • Resource control

    Scarcity is law. Collect materials, craft useful items. Specific items increase in value and can be exchanged for tokens.

  • Player economy

    Rewards come from showing up and playing smart — not from airdrop roulette. Trade with others; prices reflect real scarcity.

  • NFT achievements

    Milestones that stay on-chain — bragging rights you actually earned. Collect them over seasons; they tell your trench story.

Supply · locks · emission

Tokenslow & steady liquidity

A game token built for serious depth: rules enforced on-chain, transparent locks, and mechanics that reward patience over panic selling.

Token deployment targeted Q3 2026

Total supply

1,000,000,000

Max wallet (cap)

1.5%

Max sell (single tx)

0.5%

Year 1 circulation target

≤ 15%

  • Gameplay rewards35% · Emitted over 4y
  • Staking (Rise tiers)20% · Emitted over 3y
  • Ecosystem / treasury15% · 2y vest, 6mo cliff
  • Team15% · 3y vest, 1y cliff
  • Initial liquidity10% · Locked 1y (Meteora)
  • Seed / private5% · 2y vest, 1y cliff

Tiered emission

Bitcoin-style curve, tuned for game growth — caps early float.

PhaseWindowRateRole
GenesisMonths 1–32% of supplyUltra-scarce early rewards
GrowthMonths 4–125% / quarterPlayer base scales
MaturityYear 23% / quarterStaking dominates
EternalYear 2+1% / quarterBurns offset emission

Dynamic sell tax (decaying)

Short-term flips pay the protocol; long holds exit clean. While tax applies, proceeds route 40% to burn and 60% to the staking pool so APY can stay self-reinforcing.

HoldSell taxRouting
< 7 days12.5%40% burn · 60% staking pool
7–30 days8%40% burn · 60% staking pool
30–90 days5%40% burn · 60% staking pool
90+ days0%

Command & halt

  • Critical actions require multiple signatures — no single operator owns the kill switch.
  • Emergency halt is possible; lifting it waits on a timelock everyone can see.

Reviews & audits

  • Automated checks run while the stack is still moving.
  • Independent audit gates any mainnet-scale deployment.

Execution discipline

  • Programs follow hardened Solana patterns for custody and upgrades.
  • Economics and permissions are checked against common failure modes before launch.
Meteora Lock / vesting — verifiable on-chain | CHAIN: SOLANADEX: MeteoraLock status visible on-chain

Mercenary contracts & Rise

Staking isn’t passive wallpaper — it’s Rise: tiered, gameplay-linked positions with soulbound badges, warm-up and cool-down rhythms, and lockups that reward the long war. Tier ladders and wallet scoring live under Trench discipline.

Enter the trench

Economics · staking · score

Trench discipline

Trench discipline means friction by design: layers that blunt mercenary bots and impulse exits, wallet score that gates airdrops, and Rise staking with soulbound badges and deliberate cool-downs so stake-dump loops stay expensive.

Rise — staking tiers

Stakers receive non-transferable staking badge NFTs. Perks apply only while staked — unstake and bonuses vanish immediately (high switching cost by design).

Stake durationBadgeIn-game perkTarget APY
30 daysTrencher+5% XP boost8%
90 daysTrenchmasterExclusive skin · +10% XP12%
180 daysLegendary TrencherBeta access · +15% XP18%
365 daysBorn in the TrenchesGovernance vote · +20% XP25%

Warm-up

Staked principal earns a boosted rate (e.g. ~25% APY) for the first 7 days, then the full tier APY applies — reduces instant stake-withdraw gaming.

Cool-down

Unstaking triggers a 14-day linear unlock. No APY accrues during cool-down — exit liquidity is deliberate, not impulse.

Wallet score — sybil-resistant airdrops

Wallet Score = (Playtime × 0.3) + (Achievement rarity × 0.4) + (Social proof × 0.2) + (Bug reports × 0.1)

  • Playtime capped per day (e.g. 4h) to blunt bots.
  • Legendary achievements massively outweigh common ones.
  • Social proof: verified content / community help.
  • Bug reports: validated testnet & mainnet findings.
TierCohortVestingT+0 unlock
LegendaryTop 1%12 mo10% day one
EpicTop 5%9 mo15% day one
RareTop 20%6 mo20% day one
CommonActive players3 mo25% day one

Vested airdrops punish hit-and-run capital; players who earned the score are statistically more likely to stick with the ecosystem.

More systems

Mercenary contracts

Time-locked staking with escalating rewards. Early exit burns rank and triggers protocol penalties — aligned with Rise cool-downs.

Sniper shields

Anti-bot launch posture: adaptive sell limits, signer enforcement, and routing that punishes mercenary wallets.

Trench rations

Daily survival rewards for operators who hold the line — stacks with badge XP multipliers while staked.

War chest

Treasury governed by survivors. Multi-sig paths for big moves; timelocks on unpause and critical upgrades.

Battle scars

Rare achievements weight your wallet score. Legendary feats count orders of magnitude more than participation trophies.

Reinforcements

Referrals and squad recruitment with tiered rewards — sybil resistance via on-chain + gameplay proofs.

Honest rewards · human-first

Attention & retention

Three layers keep the trench honest: verify humans in Unreal, force squads to cooperate through shared treasuries, and turn periodic burns into spectacle. Together they bias rewards toward loyal players and long-horizon guilds — not headless farms.

Anti-bot · Oracle

Proof of Play oracle

  • Lightweight anti-cheat: randomized in-session “human checks” — CAPTCHA energy, but diegetic and fast.
  • UE5 captures input signatures (e.g. mouse movement patterns) to flag synthetic grind loops.
  • Guild gate: rewards scale when you belong to an active guild of five or more verified humans — lone bots hit diminishing returns.
  • Outcome: mercenary automation can’t farm efficiently; real operators earn higher emission and drop weight.

Social · Treasury

Guild treasury system

  • Five percent of member earnings auto-flows into a shared guild treasury — no opt-out drama, rules are on-chain.
  • Treasury pays for guild wars, territory control, and coordinated boss raids (risk-on content, not solo ladders).
  • Winning campaigns unlock exclusive token allocations at the guild level — not fragmented individual mercenary drops.
  • Virality: officers recruit to fill rosters; rivalries and seasons become organic marketing without paid noise.

Quarterly · Deflation

Burn-to-win events

  • Roughly every three months, a global lottery opens: burn tokens for entries (weighting disclosed pre-event).
  • Prize pool spans legendary NFTs, physical merch drops, and exclusive UE5 map access for winners.
  • One hundred percent of tokens committed to the event are destroyed — permanent supply reduction, verifiable on-chain.
  • Narrative shift: players aren’t “dumping,” they’re buying a shot at prestige and scarcity — retention without endless inflation.

Planned goals

Trench map

  • Q2 2026

    Website live + UE5.7 asset sprint + operator onboarding

    • Public command website launch — intel surface, comms, roadmap locked in
    • UE5.7 asset modeling sprint — hero meshes, trench kits, Nanite-friendly props
    • Cinematic + gameplay blockout passes — materials, LODs, export-ready FBX pipeline
    • Community expansion — recruit squads, partnership probes, early operator access
    • NFT Plot Whitelisting Event
    • Website refinement
    • Trenchmap Design
    • Whitelist v1.0
    Status: ACTIVE
  • Q3 2026

    Token launch + alpha + contracts live

    • Alpha deliverable — Epoch I complete: NPCs, full storyline, and unique Blender models authored in-house by the Trenchrun team
    • Solana testnet deployment and full testing — contracts, balances, and game ↔ on-chain hooks validated before mainnet
    • Early staker pool creation, genesis liquidity prep, and mercenary contract parameters tuned for launch window
    • Token deploy on Solana with Meteora liquidity — genesis pools armed after testnet sign-off
    • Marketing runway — coordinated announcements, community activations, partner beats, and channel ops for a clean public launch
    Status: UPCOMING
  • Q4 2026

    Beta (Epochs II–III) + NFT integration + CEX listing

    • Beta build — Epoch II & III content shipped, plus individual upgrades and vertical features that extend the Alpha foundation
    • Alpha achievement reconciliation — unique Alpha-era achievements reviewed and verified; rewards routed to eligible holders and high performers
    • NFT achievement system — expanded feats, rarities, and progression hooks tied to Beta milestones
    • Marketplace release — player economy surface for cosmetics, scars, and utility assets
    • Expanded combat & live ops — deeper PvE/PvP loops, events, and exchange expansion aligned to liquidity goals
    Status: UPCOMING
  • Q1 2027

    Full release + mobile port + season 1

    • Global release
    • Mobile support
    • Season system
    • Competitive events
    Status: CLASSIFIED

Post-launch sequence

Listing roadmap

Exchange listing timeline

Detail: This roadmap applies only after token launch. "Month 1–12" counts from the deployment date, not calendar time before go-live.

Exchange listing timeline after token launch: actions and token impact by month from deployment
TimelineActionToken Impact
Month 1Meteora DEX launch onlyLow liquidity, high volatility, "early adopter" phase
Month 3First CEX (Tier 2)Price discovery, liquidity increase
Month 6Major update + NFT marketplaceUtility surge, staking demand
Month 9Tier 1 CEX considerationRequires sustained volume
Month 12Cross-chain bridge (Wormhole)New player bases

Comms · verified links only

Join the resistance

Same trench energy as the rest of the site — pick your line, tap a panel, and step into the live ops room.

Live snapshot

Loading community metrics…

Field log · @trenchrun_3d

Newest updates
  • Upcoming intel — Preparation for Community Sale whitelisting event.
  • Upcoming intel — First AMAs (TBA on Channels).
  • Upcoming intel — Discord server level 3.
  • Website v1.1 shipped.
  • Telegram Boosted.
  • First playable character design shipped.
  • Creation of communities and pages, channels.
  • Verified on Twitter.
  • Website live.

Gated access

Whitelist for community sale

Wallet-based early list only — not username registration for the site.

To register or sign in with a username and password, use Register / Sign in in the header. This block is only for the future community sale whitelist.

Cooldown: TBA

The trenches don't forgive. They filter. The strong rise.

The trenches are open.

Most won't survive. You might.